Fake news as child’s play? Designing a game about fake news and media literacy

As Lalitha conveyed so eloquently in her earlier blog post on citizenship as multimodal practice, we at MASCLab had an impactful period of introspection and soul-searching (read: a very tough time) after the 2016 election. Our post-election meetings were a time for powerful conversations, as well as powerful silences. In these conversations, we listened to each other, reaffirmed our commitment to “getting proximate,” and brainstormed ways … Continue reading Fake news as child’s play? Designing a game about fake news and media literacy